The projectiles can't be caught by the hurricanes of Monolithic Range Ruins, unlike most ranged attacks from both weapons and skills.In an earlier version, using this weapon would also interrupt armor regeneration.The weapon's association with death and ability to launch a penetrating ranged attack closely resembles that of the Death Sickle in Terraria.This is also the first Orange/Epic melee weapon able to be forged.This is the first weapon that consumes the player's health instead of energy.However, from Update 3.0.0 to Update 3.0.1, this glitch returned again, though only at 1 health. By that time, there was a glitch that it could never fire projectiles to the left.Regenerate HP when it's below 50% - Provides healing that allows this weapon to operate effectively.Weapon attack +100%, fire rate -50% - Increases health efficiency.- Killing enemies will create whirlwinds, which help in dealing damage and clearing bullets around the player.- Reduces potential hazards from health penalty.- Allows the projectiles to reflect enemies' projectiles.- Increases health cap to make up for the cost of this weapon.- Each HP-consuming attack will be guaranteed to crit, dealing high damage.It is not advised to use this weapon without characters specializing in healing or high armor due to its consumption in valuable health points. Breath of Hades's effectiveness, however, are heavily reduced if there is not enough health for the weapon to consume. Its high damage allows easy clearing of minor enemies and even bosses, therefore making it a suitable choice in crowd control. If the weapon is used by non-player entities ( Taoist using Tao Arts, followers or Doppelgängers), it can only fire purple projectiles since it doesn't deduct their health.īreath of Hades has very great potential with its and its ability to destroy projectiles at a long distance. If under the condition "Regenerate HP when it's below 50%," using this weapon will interrupt health regeneration for 5 seconds.The health reduction ignores any damage modifier or immunity, but still counts as taking damage, such that it will prevent the user from earning the positive condition from beating the boss in secret biomes.The melee swing doesn't inflict any damage. Both projectiles penetrate through all objects, despawn after several seconds and can destroy enemies' projectiles. When enraged, the attack speed and movement speed increase. However, when his health falls below 50, he will stop taking damage but wont attack until the transition ends. Similar to most of the bosses, Sir Violet has two phases. A health point will be consumed if the player has more than 1 HP, and a big red crescent projectile will be fired instead. Sir Violet is a boss found in the Rush to Purity Mode along with Badass Mode. Fires a small purple crescent projectile.
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